Logically, I know there isn’t a hulking four-armed, twisty-horned blue monster clomping in circles in front of me, but it sure as hell looks like it.
I’m sitting behind a workbench in a white-walled room in Dania Beach, Florida, in the office of a secretive startup called Magic Leap. I’m staring wide-eyed through a pair of lenses attached to what looks like metal scaffolding that towers over my head and contains a bunch of electronics and lenses. It’s an early prototype of the company’s so-called cinematic-reality technology, which makes it possible for me to believe that the muscular beast with the gruff expression and two sets of swinging arms is actually in the room with me, hovering about seven feet in front of my face.
He’s not just visible at a set distance. I’m holding a video-game controller that’s connected to the demo station, and at the press of a button I can make the monster smaller or larger, move him right or left, bring him closer, or push him farther away.
Of course, I bring him as near as possible; I want to see how real he looks up close. Now he’s about 30 inches from my eyeballs and, though I’ve made him pocket-sized, looks about as authentic as a monster could—he seems to have rough skin, muscular limbs, and deep-set beady eyes. I extend my hand to give him a base to walk on, and I swear I feel a tingling in my palm in expectation of his little feet pressing into it. When, a split second later, my brain remembers that this is just an impressively convincing 3-D image displayed in the real space in front of me, all I can do is grin.
Virtual- and augmented-reality technologies used in movies, smartphone apps, and gadgets tend to underdeliver on overhyped promises with images that look crappy. Typically that’s because stereoscopic 3-D, the most commonly used method, is essentially tricking your eyes instead of working with the way you normally see things. It produces a sense of depth by showing each eye a separate image of the same object at a different angle. But since that forces you to look simultaneously at a flat screen in the distance and images that appear to be moving in front of you, it can make you dizzy and lead to headaches and nausea.
To be sure, stereoscopic 3-D has recently started getting better. The best system you can currently buy comes from Oculus VR, which Facebook purchased last spring for $2 billion; the $199 Gear VR, which was built in collaboration with Samsung and is aimed at software developers, lets you slide a Samsung smartphone into a headset to play games and watch videos.
Abovitz says he and his employees are trying to “blow away” their inner 11-year-olds.
But while Oculus wants to transport you to a virtual world for fun and games, Magic Leap wants to bring the fun and games to the world you’re already in. And in order for its fantasy monsters to appear on your desk alongside real pencils, Magic Leap had to come up with an alternative to stereoscopic 3-D—something that doesn’t disrupt the way you normally see things. Essentially, it has developed an itty-bitty projector that shines light into your eyes—light that blends in extremely well with the light you’re receiving from the real world.
As I see crisply rendered images of monsters, robots, and cadaver heads in Magic Leap’s offices, I can envision someday having a video chat with faraway family members who look as if they’re actually sitting in my living room while, on their end, I appear to be sitting in theirs. Or walking around New York City with a virtual tour guide, the sides of buildings overlaid with images that reveal how the structures looked in the past. Or watching movies where the characters appear to be right in front of me, letting me follow them around as the plot unfolds. But no one really knows what Magic Leap might be best for. If the company can make its technology not only cool but comfortable and easy to use, people will surely dream up amazing applications.
That’s no doubt why Google took the lead in an astonishingly large $542 million investment round in Magic Leap last October. Whatever it is cooking up has a good chance of being one of the next big things in computing, and Google would be crazy to risk missing out. The investment looked especially prescient in January, when Microsoft revealed plans to release a sleek-looking headset this year. HoloLens, which lets you interact with holograms, sounds as if it’s very similar to what Magic Leap is working on.
Full article: http://www.technologyreview.com/featuredstory/534971/magic-leap/